Coca‑Cola Freestyle

2008-09  /  Creative Direction – Interaction Design
Three coca-cola machines are shown side by side.
A coca-cola freestyle logo with colorful swirls around it.

Coca-Cola Freestyle™ is a next-generation fountain dispenser that uses micro-dosing technology to pour more than 100 sparkling and still beverage brands from a single freestanding unit, delivering unprecedented beverage variety with choices to suit any consumer taste

The key design challenge for the user interface was to present the variety of beverages available in a way that made the experience of selecting one intuitive, delightful, and immersive in the aura of the brands offered. The design of the system integrates the behavior of the touch screen user interface, the lighting scheme, and the mechanical pouring elements into a seamless whole that eases the consumer into a new interaction paradigm for dispensing a beverage.

In the Press

Coca-Cola Freestyle Spawns Its First Packaged Beverages
CSP News / February 17, 2017
Coca-Cola Freestyle And The Nightmare Of Too Much Choice

Forbes / Brian Portnoy / July 8, 2014
Coca-Cola's 100-Flavor Interactive Freestyle Soda Fountain in Action
Fast Company / Zachary Wilson / July 21, 2009
Coca-Cola's Freestyle, Dean Kamen, and More
BusinessWeek / Jessie Scanlon / September 30, 2009
Will New Coca-Cola Vending Machine Allow Ultimate Customization at the Point-of-Sale?
Mass Customization / Frank Piller / April 28, 2009
Coke's RFID-Based Dispensers Redefine Business Intelligence
InformationWeek / Mary Hayes Weler / June 6, 2009

Consumer Reaction

Touch Screen Consumer Interface

The first generation of the main consumer interface anchored the flavor variants off the brands with which customers were already familiar. The visual design maximizes the use of the color spectrum associated with each brand, and as the consumer pours their choice of beverage, the color projected from the screen casts a glow on their face, subtly incorporating them into the world of the brand. 

A bunch of different logos on some buttons
A silver background with six different diet coke logos.
A green background with sprite logo and various colors.
A yellow background with various flavors of fanta.
A red button with the word pibb on it.
A yellow wall with four different labels on it.
A group of buttons that are on top of a green background.
A blue background with the name of dasani in it.
A red background with six different logos on it.
A black and red logo is shown on the screen.
A series of sprite zero buttons are shown.
A round of fanta zero is shown with the logo.
A picture of the pibb logo on a background.
A yellow background with various buttons and logos.
A close up of the logo on a white background
A circle of buttons with different colors and designs.

ADA Consumer Interface

The ADA user interface organizes the same assets in a grid which makes it easy to select a brand and then a flavor using a simple left/right touch panel at an accessible height. The visual presentation is dialed back in order to emphasize visibility and legibility.

A collection of soda and other drinks are shown.
A close up of the coca cola buttons
A bunch of different types of diet coke logos
A bunch of different colored balls with logos on them

Crew-Serve Interface

The crew serve interface was optimized for multi-order taskflows, repeat pours, and efficiency of use.

A bunch of soda pop buttons are shown.
A bunch of different types of buttons on a black background

Interaction Design

A flowchart of the process for creating an event.

Holler at me