Prada Epicenter NY

2001-02  /  Art Direction, Interaction Design

In-store multi-channel content display system developed in collaboration with OMA/AMO and IDEO. The objective of the experience design was to bridge gaps in the shopping process and to extend the high-touch service relationship between the sales staff and their clientele through a seamless physical/virtual experience that enhanced the aura of the Prada brand. Launched in 2001, the Epicenter store was a pioneering example of a multi-channel retail experience, integrating handheld devices for staff, dressing room touch-screens, presentation displays for brand media & product merchandising, and an intranet & private customer-service site to facilitate communication. 

Closet Touch Screen

Customers can use the RFID-tagged garments they have selected off the rack as the starting point for exploration of the collection to discover similar/complementary items

A woman in white jacket touching screen on atm machine.
A drawing of a woman in a dress
A woman in white and red jacket walking.
A drawing of two women in dresses and one is standing up.
A collage of photos with a person in white and red.
A drawing of two different types of clothing.
A drawing of two people standing next to each other.

Customer Extranet

A closed url behind Prada.com extends the in-store experience onto the web

A computer screen with various images of clothing.

Staff Intranet

Staff-customer communications, Customer transaction history, inventory lookup

A screenshot of the fashion designer 's web page.
A computer screen with an image of a dress.
A customer profile page with multiple information.

Prada is Content

In addition to the design and development of the user experience, in order to support the brand proposition that 'Prada is content', we designed the process and procedures which would be used by client personnel to produce all screen-display assets on a seasonal basis 

A table with several different types of shoes.

Existing sources of content within the many workstreams within Prada – design, manufacturing, archiving, advertising, merchandising, fashion shows, public relations, etc. – were identified and trained in the production of source digital assets. This effectively created a parallel layer of representation across key nodes of the existing production process, effectively seeding a more thorough 'virtualization' of the entire organization

awards: IDSA 2002 Silver and Bronze